#pragma once
#ifndef __GUICONTROL_H__
#define __GUICONTROL_H__
#include "d3dUtil.h"
#include "ResourceManager.h"
class GUIControl
{
public:
	GUIControl();
	virtual       ~GUIControl();
	virtual bool Init(){return false;};
	virtual void Render(){};
protected:
	IDirect3DTexture9* m_pMainTexture;
};

#endif